Whering App Redesign

The Wherring app redesign focused on improving customization and clarity within the outfit-building experience. While the original app offered a digital wardrobe, it limited how users could realistically style outfits, particularly when it came to layering and accessorizing. This redesign set out to better reflect how people actually get dressed by introducing more flexibility, clearer navigation, and a smoother overall flow. (Independent concept project)
App Design
UX/UI Design
Branding

Client

Whering

Date

2025

Programs

Figma
Photoshop
Illustrator
Four smartphones displaying a fashion app interface with user profile, clothing moodboard, styling options, and outfit creation.

1. The Challenge

Wherring’s original app experience lacked flexibility and clarity, making it difficult for users to build outfits in a way that felt natural. Key styling elements like layering and accessories were missing, limiting customization and breaking the flow of outfit creation. The challenge was to redesign the experience to better reflect how people actually get dressed, while improving usability and navigation.

Design Process

  • Creating a balance between information and minimalism
  • Not overwhelming the user with information
  • Choosing what information is relevant and secondary to the user

Key Goals

  • Improve outfit customization through layering and accessories
  • Create a more intuitive and streamlined user flow
  • Clarify navigation through better layout and visual hierarchy

2. The Ideation

Research: Mood boards, inspiration, analysis, and background research.
The process began with a close review of the existing Whering app to identify usability and customization gaps. I focused on how users built outfits and where the experience felt restrictive or unclear, particularly around layering, accessories, and navigation. This highlighted a disconnect between the app’s functionality and how people naturally style outfits in real life.

Ideation: Sketches, brainstorming, wireframes, and concept development.
Using these insights, I moved into ideation by exploring ways to restructure the outfit-building flow. I sketched and mapped out layouts that introduced layering options and a dedicated accessories screen, allowing users to create more complete looks. Early wireframes focused on improving clarity, reducing friction, and ensuring the experience felt intuitive, cohesive, and aligned with real-world styling behaviour.

3. The execution

In Figma, I brought Whering to life through high-fidelity wireframes and prototyping. I focused on improving hierarchy, spacing, and screen transitions to create a smoother and more intuitive outfit-building flow. Prototyping allowed me to test realistic styling actions, such as layering pieces and adding accessories, ensuring the experience felt flexible, cohesive, and aligned with how users actually get dressed.